Sound Modding
Guides for editing and creating custom sounds in League of Legends
What do you want to do?
Replace existing sounds
- Goal: Replace an ability SFX, auto-attack, or voice line.
- Method: Edit
audio.bnkoraudio.wpkwith Quartz. - Guide: Easy - Basic Sound Modding
Add an extra action or sound to an event
- Goal: Play an extra sound alongside an existing one.
- Method: Reroute the event in the
.binto a custom proxy event, then make that proxy event play the official event plus your extra action. - Guide: Intermediate - Custom Banks
Add more sounds or change other behavior
- Goal: Expand sound variations or inject audio directly into stock banks without touching champion
.binfiles. - Recreate the event in Wwise (recommended)
- Method: Override the existing event with your own event.
- Guide: Intermediate - Custom Banks
- Patch the official
events.bnk(quick adjustments)- Method: Move existing elements around or edit their properties.
- Guide: Advanced - Reading and Editing events.bnk
Warning
Binary editing like this can be very difficult.
Add custom logic, switches, or announcer packs
- Goal: Multi-state music, interactive skin audio, custom buses, or full announcer overhauls.
- Method: Build custom hierarchies, switches, and states directly in Wwise.
- Guide: Intermediate - Custom Banks
Guide by aurecueil
