Divine Skins
Divine Skins Wiki

Tools

Every tool Deadlock creators use, which ones to install first, which ones to skip, and how they fit together from extract to pack.

A Deadlock mod takes a few free tools. Each row below says what a tool does. Click it for the full guide.

New here? Install the two Required tools first. They cover sounds, recolors, textures, icons, and item art.

There is no official SDK

Valve has not released modding tools for Deadlock. The Valve Developer Community wiki lists its mod support as "Unsupported" and its SDK as "None". The game ships a resource compiler, but no editors.

So creators use community tools. The main one, CSDK 12, is Valve's Counter-Strike 2 tools adapted for Deadlock. Every tool on these pages is unofficial, and most of them run on Windows only.

How the tools fit together

Five stages of making a mod: extract with Source 2 Viewer, edit in your editor, compile with CSDK 12, pack with Source 2 Viewer, test in game. Deadlock Forge and DeadMod can do the compile and pack stages in your browser.

Every mod passes through the same five stages. The tool changes with the file type, but the order stays the same. How Deadlock mods work explains why compiled files and VPKs matter.


Beginner toolchain

Install these first.

Source 2 Viewer

Opens the game's files. Previews, exports, and decompiles them, and packs your mod into a VPK.

Required
CSDK 12

Community build of Valve's Source 2 tools. Compiles your edited files so the game can read them.

Required
Browser builders

Deadlock Forge and DeadMod build simple sound, icon, and texture mods in your browser.

No install
Mod managers

Deadlock Mod Manager and Grimoire install and switch mods. Use one to test your own.


Editors for your files

Any editor that saves the right file type works. These are the common picks.

GIMP

Image editor for textures, icons, and item art. Photoshop works too.

Free
Audacity

Sound editor for your audio files.

Free
Notepad++

Text editor, for small edits to tool files.

VS Code

Text editor, for small edits to tool files.


Advanced toolchain

Add these when you move on to models and animations.

Blender and add-ons

Edit 3D models. BlenderSource2Tools exports DMX, SourceIO imports game models, and PulseSrcOps handles animations.

CS2 Workshop Tools

Valve's free Counter-Strike 2 tools. Hero model swaps use them for the AnimGraph 2 setup that CSDK 12 cannot do.

Advanced
Helper tools and scripts

Build scripts, VPK merging, AnimGraph 2 helpers, and a tracker that shows what each update changed.

Advanced

Two more extras live on the tool pages above. The Source 2 Viewer command line handles batch exports. CSDK 12 can take the full game files, which you need only for maps, posing, and in-engine previews.


Tools to skip

Skip thisWhyUse instead
CSDK 10Outdated. Its own page points to CSDK 12. Some older tutorials still use it.CSDK 12
The original Blender Source ToolsLacks the Source 2 fixes Deadlock models need.BlenderSource2Tools, a Source 2 fork
Valve's vpk.exeHas no Source 2 docs. No Deadlock guide uses it.Source 2 Viewer or CSDK 12
Valve tools repacked by unknown uploadersYou cannot check what is inside.The official CS2 Workshop Tools
Anything sold as a "mod menu", ESP, or a "Deadlock 2026" toolkitThese are tools for unfair play, or they carry malware.Nothing. Never download them.

How to spot a real tool

  • Real creator tools are open-source projects from known authors, most often on GitHub.
  • Download each tool from the link on its wiki page, not from a search result or a video comment.
  • A tool can be an .exe. A mod never is. What's allowed and how to stay safe explains how to check a mod download.

Next steps

Set up your creator tools
Beginner

Install Source 2 Viewer and CSDK 12 step by step, and create your first addon.

Credits

This page is based on the work of these creators. Check out their original pages.