At Divine Skins, we see creating custom skins as a journey — and this wiki is your guide.
We've built a full walkthrough that takes you from absolute beginner with no experience to someone who understands the fundamentals and beyond.
To make sure you learn everything the right way, follow our Step-by-Step Walkthrough here:
? Tools needed
? Assets Library
Download LtMAO here!
⚠️Be aware: Dont delete Faces, Vertices, Edges or anything on the mesh once you bound it!⚠️
?The first time you import an .skn .skl do it by pressing import, not by drag and dropping.?
?Make sure those settings are activated for seperated materials/meshes!?
Video
How to place a VFX System (important)
!!!!!!!!!!!!This tutorial is outdated. You can just use Ltmao from github to convert .wem to .wav and back.!!!!!!!!!!!!!!!!!
Download LtMAO here!
Video
Download LtMAO here!
!!!!!!!!!!!!This tutorial is outdated. You can just use Ltmao from github to convert .wem to .wav and back.!!!!!!!!!!!!!!!!!
Tool | Description |
---|---|
Fortnite Porting | A tool to port Fortnite Animations. |
Tool | Description |
---|---|
Autodesk Maya | Industry-standard 3D software, used for rigging and UV mapping. Perfect for League Modding |
RitoBin | Converts .bin files to .py and back using ritobin_cli . |
--------------------------------------------------
rigPoseModifierData: list[pointer] = {
ConformToPathRigPoseModifierData {
mStartingJointName: hash = 0x41f70632
mEndingJointName: hash = 0x3cf6fe53
mDefaultMaskName: hash = 0x7136e1bc
mMaxBoneAngle: f32 = 45
mDampingValue: f32 = 5
mFrequency: f32 = 3
}
}