Divine Skins Wiki
Community-written guides for making custom League of Legends skins. Guides for our tools, 3D applications, animations, VFX, and more!
Everything you need to make custom League of Legends skins, written by our creators. New here? Follow the walkthrough top to bottom. Already know your way around? Jump straight to a section below.
Start here
Never made a skin before? Read this one first, it goes from zero to a finished skin.
A complete beginner-to-advanced path: install your tools, swap a model, paint it, animate it, and export. Follow it top to bottom.
Pick your tool
The apps you'll actually open. Flint is the all-rounder; the rest are specialists you reach for as you go.
FlintAll-in-one modding app. Extract, preview, edit, and pack, all in one window.
Recommended JadeA focused BIN editor. Syntax coloring, hover texture previews, and live hash lookups.
QuartzA VFX-focused suite - recolor particles and port effects between skins.
RubyLive preview for VFX and materials, with a BIN editor built in.
Modeling & texturing
Build and skin the mesh, then get it game-ready. Pick whichever 3D app you're comfortable in.
Rigging, skinning, weight painting, and exporting for League.
The same workflow in Blender, if that is your tool of choice.
Animation & VFX
Make it move, then make it shine.
Idle loops, recalls, and retargeting - all the animation work.
Particles and bin edits, without crashing your client every five minutes.
Assets & Sounds
Reusable parts to save time, and how to bring sound to your mods.
Shared rigs, textures, emitters, and references you can reuse.
Learn how to change sounds in game.
Fixes
What to do when something breaks.
Want to help?
Every page on this wiki has an Edit on GitHub button. Spotted something wrong? Fix it. Got a guide in your head? Head to /contribute - the visual editor opens a pull request for you.
Divine Skins Wiki is an unofficial community project. Riot Games does not endorse or sponsor it. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc.




